# DT Road Chart Format

## Explaination of each keys

* rt0：Bead Plate
* rt1：Big Road

## Data format of each keys

Each checker represents a cell within the grid, identified by its Row and Col using 0-based indexing. This means the first cell is located at Row: 0, Col: 0.。

* The rt0 and rt1 fields use 'checkers' as an example. For instance, the string 0,1,1,256,0 consists of 5 segments:
  * 0 => Row (int, required)
  * 1 => Col (int, required)
  * 1 => Winner (int, required)
    * 1 = Banker (Red)
    * 2 = Player (Blue)
    * 3 = Tie (Green)
  * 256 => Bitmask Combination Data:

    * CntFties => Status of the first tie. (Used for rt1 only; 0: None, >0: Number of first ties, Max: 15)

    * CntTies => Status of subsequent ties. (Used for rt1 only; 0: None, >0: Number of ties, Max: 15)

    * CntBps => Banker Pair status. (0: None, >0: Number of Banker pairs, Max: 15)

    * CntPps => Player Pair status. (0: None, >0: Number of Player pairs, Max: 15)

    > c# example for extract values of (CntFties&0xf)<<12 | (CntTies&0xf)<<8 | (CntBps&0xf)<<4 | (CntPps & 0xf)

    ```
        int CntPps = 256 & 0xf
        int CntBps = (256 >> 4) & 0xf
        int CntTies = (256 >> 8) & 0xf
        int CntFties = (256 >> 12) & 0xf
    ```
  * 0 => always 0

```json
{
    "rt1":"0,0,2,0,0;1,0,2,0,0;2,0,2,0,0;3,0,2,0,0;4,0,2,0,0;5,0,2,0,0;5,1,2,0,0;5,2,2,0,0;5,3,2,0,0;5,4,2,0,0;5,5,2,0,0;5,6,2,0,0;5,7,2,0,0;5,8,2,0,0;5,9,2,0,0;5,10,2,0,0;5,11,2,0,0;5,12,2,0,0;0,1,1,0,0;1,1,1,0,0;2,1,1,0,0;3,1,1,0,0;4,1,1,0,0;4,2,1,0,0;4,3,1,0,0;4,4,1,0,0;4,5,1,0,0;4,6,1,0,0;4,7,1,0,0;4,8,1,0,0;4,9,1,0,0;4,10,1,0,0;4,11,1,0,0;4,12,1,0,0;0,2,2,0,0;1,2,2,0,0;2,2,2,0,0;3,2,2,0,0;3,3,2,0,0;3,4,2,0,0;3,5,2,0,0;3,6,2,0,0;3,7,2,0,0;3,8,2,0,0;3,9,2,0,0;3,10,2,0,0;3,11,2,0,0;3,12,2,0,0;0,3,1,0,0;1,3,1,0,0;2,3,1,0,0;2,4,1,0,0;2,5,1,0,0;2,6,1,0,0;2,7,1,0,0;2,8,1,0,0;2,9,1,0,0;2,10,1,0,0;2,11,1,0,0;2,12,1,0,0;0,4,2,0,0;1,4,2,0,0;1,5,2,0,0;1,6,2,0,0;1,7,2,0,0;1,8,2,0,0;1,9,2,0,0;1,10,2,0,0;1,11,2,0,0;1,12,2,0,0;0,5,1,0,0;0,6,1,0,0;0,7,1,0,0;0,8,1,0,0;0,9,1,0,0;0,10,1,0,0;0,11,1,0,0;0,12,1,0,0;0,13,1,0,0;0,14,1,0,0;0,15,1,0,0;0,16,1,0,0;0,17,1,0,0;0,18,2,0,0;1,18,2,0,0;2,18,2,0,0;3,18,2,0,0;4,18,2,0,0;5,18,2,0,0;5,19,2,0,0;5,20,2,0,0;5,21,2,0,0"
}

```


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